It's lookin' good so far...
However, this is clearly an unfinished product. Certain things really need to be added, removed, or just tweaked before making a final... whatever kind of media you plan to make the finished product in...
The enemies, I take it, are meant to start off easy and then gradually get more challenging. As is evident in any well-made game. But considering how much damage you recieve from the punier attacks, and how quick-to-react they can sometimes be, it feels like you're starting at a medium level, then going to hard, then going up to needlessly hard. While this isn't a bad thing, it makes the whole flow of the game somewhat awkward. Simply taking off just a TINY BIT of the percent of damage you recieve from the rats, or even the first level Pitz would even things out. Since there's no visible difference besides the colour scheme between the 2 forms of rat people, then perhaps this can be the difference necessary to make these 2 different forms of enemy.
Or, you could just put in a small health powerfup after every "round" of enemies, and leave everything else as it is... But seriously, put health power-ups in for the final product.
Second, fighting different variants of dogs does get rather bland. Even though they are magnificently coded, and make each round of gameplay more unique and challenging than the last, I'm sure you can think up something more innovative than "blue dog, red dog, green dog". As I recall, there were more than just dog's on Noah's Ark, I'm sure there's room for some other crazy critters in here as well. Of course, you already knew that, and, most likely have already put an entire zoo into this mysterious finished product, but since this is an incomplete, so to speak, flash I am judging, you can forgive me for having an incomplete view for now.
The sound is sort of offputting. There aren't that many discernable sound effects(at least that I can remember, of course that says it all right there), and the music doesn't seem to fit the overall mood of the game. Something with a little more rock, or industrial sound to it may be a more fitting soundtrack for a game like this.
However, those imperfections have failed to keep the addiction of this game from being overlooked. I'm hooked to this game, as is evident in the High Scores at the PsychoGoldfish site. And not only is it fun to play, but it's nice on the eyes too. Although in a perfect world, it would probably have one or two more frames for each character's actions, as it is, it's still very professionally animated. The background is immensly detailed, and the movements work just fine for this product. Although the framerate does come into play on more than one occassion, at least it gives a bit of a slow-mo effect... I just wish it were a smoother slow-mo effect... My only other complaint in this field, is that Alloy looks like he has boobs... I dunno about you, but maybe he should get some different armour, 'cause that is definitely a breast-plate he's got goin' on there... :/
Well, I await whatever final design for this game you have in store for us. Until then, I'm gonna try my damndest to get past 7th place...
-Phantos