[6.5/10] "Here's hoping things keep working out"
Well, it's been a few months since the last episode of Hunter Zero. It's good to see you're really taking the time to work on it. There was a bit of an obstacle with the arranging of the voices some time back, but it looks like things worked out...
Well, the first thing I noticed about this movie is that there is a lot of manual resizing in the sprites... While I can understand why it would be necessary, to make the images smaller to make the shot look like the camera is farther away, it ends up making the characters look a lot more pixely and distorted. Of course, I don't currently know a better way, so I can understand why it was done.
The bright side of the Graphics category is that you seem to be getting better and better with each movie, in terms of how sprites are used. You really know how to make a sprite movie look fluid and entertaining. And it all goes nicely with the music.
The music, 'though not quite as varied as the last few episodes, still sets the stage for THIS episode. However, as much as I'd like to say the voices featured perfectly fit the characters and situations... Unfortunately...
...
Well, considering this is just Newgrounds, and not a fancy acting school, it's understandable that the voice acting isn't going to be oscar-caliber. But it's hard to listen to voices that simply don't fit the characters(Megaman & Zero especially), when the writing is really something worthwhile. I actually enjoyed the movie more with the sound off, just reading the text. I just couldn't listen to people who could barely read the lines and not sound sub-par, when they COULD have emphasized the emotion in their lines better.
2 more things irked me.
1. The scene with Sigma... Was this supposed to be a look into the future? Otherwise, I don't see how it would be physically possible for Sigma, a reploid built in 21XX, to be in a base made in 22XX, set in the year 20XX, in which the original Megaman storyline takes place. That's a robot built 100 years AFTER the point in which this movie takes place, standing and talking in a building that shouldn't exist for another 200 years. I can see you've got something planned for us, but as of right now, it just kind of confuses me...
And the re-appearance of you know who... I think a better twist COULD have been made, considering this is a character who has "died" in the last episode of both Final Battle & Bass' Revenge. In FB, we took it seriously. In BR, we took it seriously. But now that he's back, AGAIN, it just loses a bit of credibility. If you were to kill off the character again, it wouldn't have the same effect as the last two series, because we'll just be expecting you to bring him back from the dead again... It's what I like to call the "Wily/Sigma Syndrome". Capcom keeps trying to make us believe the "new villain", but we know all the way down sunset that it's gonna be Wily and Sigma as the big bad boss in the end. Wily has been the final baddie 9 times, four of which, we were led to believe it was someone else, only to fight him in that damn floating pod again. Sigma will have made 8 appearances as the Final Boss once Megaman X8 arrives on our shores, but Capcom tried to make us believe that someone else was behind the wheel FIVE times! There isn't a a concievable way to surprise the public with this sort of "twist" anymore. The only solution is to either hype up his death like crazy, as Capcom is doing now for X8, or let the character LIVE by the time all is said and done.
It would kind of make sense, since a lot of people think Bass and Axl are the same person anyway, but that's still debatable... Personally I think Axl is Megaman fused with Treble, but I'm a terrible guesser anyway...
Well, that's enough nitpicking from me. I look forward to the next episode. You're known for your kick-ass conclusions, so I think it's safe to say that there's a lot to look forward to. Here's hoping things keep working out for ya until then.
~Phantos